import 'package:flutter_flame/component/SpriteEntity.dart';
import 'package:flutter_flame/config/GameConfig.dart';

// 待种植的种子
class LawnCellPlantShadow extends SpriteEntity with GameConfig {
  LawnCellPlantShadow(super.spriteImg);

  @override
  Future<void> onLoad() async {
    await super.onLoad();
    position = position + cellSize / 2 - size / 2;
    opacity = 0.5;
  }
}
